Anna Torv

There were a lot of things I didn't realize concerning video games. There are some awfully violent games. However, Heavenly Sword (2007) is a different. The friend that made the game, and me, have had some lengthy discussions. He would like the player to take responsibility. Yes, there's killing. The character that I portray in "Heavenly Sword", Nariko, is taking care of her family and the escapee. It's a beautiful game. This is more than an ordinary game. It's a place to guard as well as to take care. My friend would like to develop games where participants are feeling something. You can try to cause people to cry when you make them feel like they didn't succeed in trying to defend the people that they cared for. It's not "Pac-Man. There are moments when I can't even imagine myself repeating a line in the script. When I ask an American to say something, they'll reply "Oh yes." We say that in the same way." It's just that we say things in a different way in Australia such as torch. If I were to ask "Can I obtain this torch?" If I say, "Can you give me the torch?" it seems to be a hollow question. Anna Anna Anna

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